/usr/share/tk8.6/demos
NameSizeModeActions
images/-0755rm
anilabel.tcl66700644editdlrm
aniwave.tcl34940644editdlrm
arrow.tcl79840644editdlrm
bind.tcl29480644editdlrm
bitmap.tcl14110644editdlrm
browse17580755editdlrm
button.tcl15040644editdlrm
check.tcl22780644editdlrm
clrpick.tcl14310644editdlrm
colors.tcl49950644editdlrm
combo.tcl19630644editdlrm
cscroll.tcl33890644editdlrm
ctext.tcl60190644editdlrm
dialog1.tcl6600644editdlrm
dialog2.tcl6130644editdlrm
en.msg38670644editdlrm
entry1.tcl13850644editdlrm
entry2.tcl20810644editdlrm
entry3.tcl61040644editdlrm
filebox.tcl23510644editdlrm
floor.tcl791080644editdlrm
fontchoose.tcl17520644editdlrm
form.tcl10460644editdlrm
goldberg.tcl565560644editdlrm
hello5120755editdlrm
hscale.tcl14970644editdlrm
icon.tcl20630644editdlrm
image1.tcl10020644editdlrm
image2.tcl33520644editdlrm
items.tcl101330644editdlrm
ixset80680755editdlrm
knightstour.tcl91400644editdlrm
label.tcl13790644editdlrm
labelframe.tcl18470644editdlrm
license.terms22670644editdlrm
mclist.tcl43570644editdlrm
menu.tcl67780644editdlrm
menubu.tcl44760644editdlrm
msgbox.tcl19980644editdlrm
nl.msg67500644editdlrm
paned1.tcl11100644editdlrm
paned2.tcl22440644editdlrm
pendulum.tcl75960644editdlrm
plot.tcl27580644editdlrm
puzzle.tcl25960644editdlrm
radio.tcl27520644editdlrm
README20820644editdlrm
rmt53190755editdlrm
rolodex83000755editdlrm
ruler.tcl52110644editdlrm
sayings.tcl22730644editdlrm
search.tcl44030644editdlrm
spin.tcl18200644editdlrm
states.tcl20480644editdlrm
style.tcl69430644editdlrm
tclIndex43540644editdlrm
tcolor112500755editdlrm
text.tcl42670644editdlrm
textpeer.tcl21880644editdlrm
timer10950755editdlrm
toolbar.tcl32640644editdlrm
tree.tcl31620644editdlrm
ttkbut.tcl34050644editdlrm
ttkmenu.tcl23910644editdlrm
ttknote.tcl23170644editdlrm
ttkpane.tcl41720644editdlrm
ttkprogress.tcl15360644editdlrm
ttkscale.tcl14200644editdlrm
twind.tcl110450644editdlrm
unicodeout.tcl43990644editdlrm
vscale.tcl14770644editdlrm
widget232670755editdlrm
Edit: /usr/share/tk8.6/demos/aniwave.tcl (3494B)
# aniwave.tcl -- # # This demonstration script illustrates how to adjust canvas item # coordinates in a way that does something fairly similar to waveform # display. if {![info exists widgetDemo]} { error "This script should be run from the \"widget\" demo." } package require Tk set w .aniwave catch {destroy $w} toplevel $w wm title $w "Animated Wave Demonstration" wm iconname $w "aniwave" positionWindow $w label $w.msg -font $font -wraplength 4i -justify left -text "This demonstration contains a canvas widget with a line item inside it. The animation routines work by adjusting the coordinates list of the line; a trace on a variable is used so updates to the variable result in a change of position of the line." pack $w.msg -side top ## See Code / Dismiss buttons set btns [addSeeDismiss $w.buttons $w] pack $btns -side bottom -fill x # Create a canvas large enough to hold the wave. In fact, the wave # sticks off both sides of the canvas to prevent visual glitches. pack [canvas $w.c -width 300 -height 200 -background black] -padx 10 -pady 10 -expand yes # Ensure that this this is an array array set animationCallbacks {} # Creates a coordinates list of a wave. This code does a very sketchy # job and relies on Tk's line smoothing to make things look better. set waveCoords {} for {set x -10} {$x<=300} {incr x 5} { lappend waveCoords $x 100 } lappend waveCoords $x 0 [incr x 5] 200 # Create a smoothed line and arrange for its coordinates to be the # contents of the variable waveCoords. $w.c create line $waveCoords -tags wave -width 1 -fill green -smooth 1 proc waveCoordsTracer {w args} { global waveCoords # Actual visual update will wait until we have finished # processing; Tk does that for us automatically. $w.c coords wave $waveCoords } trace add variable waveCoords write [list waveCoordsTracer $w] # Basic motion handler. Given what direction the wave is travelling # in, it advances the y coordinates in the coordinate-list one step in # that direction. proc basicMotion {} { global waveCoords direction set oc $waveCoords for {set i 1} {$i<[llength $oc]} {incr i 2} { if {$direction eq "left"} { lset waveCoords $i [lindex $oc \ [expr {$i+2>[llength $oc] ? 1 : $i+2}]] } else { lset waveCoords $i \ [lindex $oc [expr {$i-2<0 ? "end" : $i-2}]] } } } # Oscillation handler. This detects whether to reverse the direction # of the wave by checking to see if the peak of the wave has moved off # the screen (whose size we know already.) proc reverser {} { global waveCoords direction if {[lindex $waveCoords 1] < 10} { set direction "right" } elseif {[lindex $waveCoords end] < 10} { set direction "left" } } # Main animation "loop". This calls the two procedures that handle the # movement repeatedly by scheduling asynchronous calls back to itself # using the [after] command. This procedure is the fundamental basis # for all animated effect handling in Tk. proc move {} { basicMotion reverser # Theoretically 100 frames-per-second (==10ms between frames) global animationCallbacks set animationCallbacks(simpleWave) [after 10 move] } # Initialise our remaining animation variables set direction "left" set animateAfterCallback {} # Arrange for the animation loop to stop when the canvas is deleted bind $w.c { after cancel $animationCallbacks(simpleWave) unset animationCallbacks(simpleWave) } # Start the animation processing move